Sacul (starship)

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The Sacul is a custom built assault transport that houses both Wraith Squadron and Firestorm. It's an incredibly expensive craft, with the firepower of a small capital ship and the manoeuvrability of a heavy fighter. With a complex AI personality overseeing the entire craft, the Sacul is as unique as the Wraiths, and just as deadly.



The Sacul was originally a stock Republic Sienar Systems Light Freighter (the same company that built the pirate favourite ‘Marauder Corvette’) bought by Face after the newly formed Wraith Squadron finished Operation: Vertex. After the successful destruction of the enemy ship, the Wraiths were stranded a good way from home, and only with Face’s large credit account, combined with the gambling of Ran Kether, could they afford to get back to the New Republic.

However, the freighter they bought turned out to be rather well custom modified already, and the Wraiths decided to keep it as their own. Over the years, constant modification and upgrading meant the Sacul was one of the most technologically advanced ships in the New Republic fleet. Since the Wraiths saw it as ‘their own’ ship, a lot of their missions ended up with an upgrade or three. The Sacul herself was originally an advanced droid brain designed to augment the systems and allow the Sacul to be flown with a minimal crew. However, somewhere along the line, a rather complex personality matrix was added, and the Sacul was ‘born’.

At the Battle of Dravos, when the combined might of Wraith Squadron, Rogue Squadron and The Firestorm Commandos attacked the main base of the Datul crime family, the Sacul was shot down. The vast majority of the internal shell of the craft was destroyed, with only parts of the main structure surviving the impact. However, the Sacul had downloaded herself into a complex datapad, so her personality still lived.

With the successful return of the squadrons to the New Republic, Face scammed the ruling council into giving them unrestricted access to a top shipyard, where the Sacul’s carcass was taken. With just over 1.3 billion credits taken from the Datul haul, the Sacul was rebuilt. What started as a tragedy ended as a blessing in disguise. The new Sacul was faster, better armed and much sleeker than the original, with everything planned from the beginning. This meant the ship had far fewer problems (although still tainted by occasional power shortages)

Although ‘stolen’ by Zraix to rescue his comrades from their forced prolonged vacation on Sekar IV before it was finished, the Sacul still exhibits the pinnacle of engineering. Shortly after their rescue, it was completed by the Wraiths themselves, still connected to what they quite rightly view as ‘their’ ship and unable to leave it to anyone else to finish.

Flight Cadet Octavia Terah (as was her rank at the time) oversaw the majority of the final stages, showing such love for the ship itself, that Face transferred her immediately to the Wraiths, promoted her to Lieutenant and gave her the position of Chief Engineer. His reasoning was simple, the Sacul may be the most technically advanced ship of it’s type, and could have any engineer working on it… But if you don’t love it, it won’t bring you home.

The Sacul was damaged once more during the Battle of Bormari. All of her top weapons, and practically all of her armour was shaved off as she tried to avoid a large amount of debris during the battle. Also, when the Bloodlust exploded, the Sacul only survived as it 'surfed' the blast wave to safety. This, however, severely damaged the belly of the ship, as well as frying much of the internal equipment. The Sacul was rebuilt, larger, and more powerful than ever.


The Sacul is still modelled after the original RSS freighter, the long wingspan allowing excellent atmospheric manoeuvrability, actually being curved the same way that ancient atmospheric planes once were. This means that the Sacul can actually fly without repulsorlifts in atmosphere, something not advocated, but possible if required.

The Sacul is 80.9 meters long, 81.1 meters wide and 14.7 meters tall.

The ship is split into three sections, the head, the neck and the body. The head and body have five decks to the Sacul, but the thinner neck only has three. Travelling between the decks is accomplished by either ladder (there are several throughout the ship) or by one of four small lifts. Since the lifts are mainly designed for cargo and droid usage, most of the Wraiths use the ladder system, unless they are unable to for various (not all drink related) reasons.

Each deck is just over 2.5 meters in height. However, the Deck 3, in the body section is larger (approximately 4.7 in height) housing both the main power cores of the ship, as well as the main hangar bay. The main hangar is in the wing sections. Originally, the wings were intended as the main cargo bay, they now hold 2 X-Wings per wing.

Design Operation

The Sacul has three ‘modes’ of operation.

Cruising Mode

This is the standard operation mode for the Sacul. The weapons are retracted, and the view ports armoured covers are open.

Stealth Mode

The view ports are covered and weapons still retracted away

Battle Mode

Weapons are extended and view ports covered.

The ship also boasts a holographic crest on each wing. Far from being an extravagance, it means the Sacul can instantly change it’s perceived alliance (New Republic, Imperial, Pirate etc) by the flick of a switch. This changes the holographic crest as well as the transponder to its new identity. This is naturally turned off when in ‘Stealth’ mode.


The Sacul herself is actually minute. A MerenData Positronic Processor is the heart of the Sacul, only a few hundred ever made for Imperial Intelligence. The tiny silvery titanium B2-X cubes were stuffed with more memory and computing power than units one hundred times their size. The initial performance tests were impressive, but Imp Intel did express disappointment with the droids' flighty nature. The droids often refused direct orders and aimlessly noodled around in computer networks simply because they were bored. The engineers at MerenData threw their hands up in resignation because with that much processing power behavioural quirks were inevitable, and only a few hundred of the droids were produced before the experiment was quietly cancelled. It didn’t help matters that the droids could quite comfortably fit into a human palm, and had no locomotive powers themselves.

In less than six months after the experiment was cancelled the droids found their way into the hands of the fringe society of slicers, smugglers, and criminals. These droids' astounding abilities, coupled with their scarcity make them coveted treasures. Naturally, once the Sacul started developing her own personality, the Wraiths procured a damaged positronic processor, repaired it, modified it, sprayed it ‘Wraith red’, and installed it in the new Sacul’s framework.

It was then a simple matter of the Sacul transferring her existing personality datafile (held originally in an advanced datapad, then in the backup computer system) into the new housing. Naturally, the Sacul herself is seated in the nerve-centre of the ship, the Bridge. The positronic processor is connected to the central console in between the pilot and co-pilots seats, with two large memory cores located further back, just by the nape on Deck 1. These memory cores do not hold the Sacul’s personality data, or indeed any of the Wraiths personal or encrypted data, but extra information, i.e. holocharts, star maps etc. This way, if the Sacul was ever to be abandoned again, the Wraiths can literally pick up the positronic processor, and take it with them!

After being installed to the positronic processor, and therefore the rest of the ships systems, including the holoprojectors, the Sacul decided to try something new. Creating an amalgamation of Wynessa Starflare and Tuatara Lone, the Sacul created a human image for herself to project as a 3-dimensional hologram (where projectors existed) or as a flatscreen image. Although she always stays the same ‘character’ the Sacul changes her ‘wardrobe’ as it suits her, wearing armour, pilot suits, uniforms, casual wear, mechanic overalls… whatever suits her mood and situation. The image itself is of an attractive human female, approximately 22 years of age with shoulder length brown hair Of course, the Sacul’s voice still comes from various speakers around the ship, but she has learnt to vary the output until the sounds actually seems to be coming from the holographic image.

After she was damaged during the Battle of Bormari, the Sacul decided to take a different approach to her self preservation. Using 10 million credits from the repair budget, she surreptitiously designed and ordered a Human Replica Droid in her preferred likeness. The droid, simply referred to as Sacul was immediately filled with Sacul's own personality and core data. When Sacul is on The Sacul, the two work in perfect synchronisation. When she is apart from the ship, they both operate independently, the memories merging when they are back in range. For more information see the full article on Sacul (HRD).

The Sacul herself is very effusive, taking on a lot of the personalities of the Wraiths by osmosis. Her ego from Face, her playfulness from Kai, her optimism from Red and her banter from Myn/Rrowv. However, before any individual, she is dedicated to the preservation and protection of the Wraiths, something she takes seriously enough to cut through any other aspects of her personality.

Vital Systems

Power Systems

The Sacul is one tough little ship, and before it’s rebuilding, it’s biggest problem was power. Simply put, there were too many systems and weapons for the power that the Sacul could create. The short term solution (which was far more effective than the Wraiths could have hoped) was to install large battery reserves in the top of the wings. This meant that when the Sacul was not actively using the power it generated, it stored it for use when the requirements were higher than the output.

The new Sacul has kept the battery storage idea, but has changed the powercore set up.

Two huge ‘Incom’ X-12 Solar Ionisation Reactors, sit side by side, feeding an advanced ‘Quadrex’ Powercore/Hyperdrive combination. These two huge reactors provide the power for the weapons, shield and engines of the ship, and nothing else. The Quadrex is a sublime engineering design. Not only does it contain a 0.75 hyperdrive and a back up x4 hyperdrive, but it manages the energy requirements with astonishing efficiency.

Two Incom X-5 Power Generators (smaller versions of the X-12’s) sit between the two behemoth reactors, providing extra energy for the shields and weapons. Another Incom X-5 Power Generator is tucked away at the rear between the two reactors. This is used purely as an emergency generator for the backup shields, and hyperdrive.

Finally, there are six additional smaller Incom X-2 reactors, providing additional energy for navigation, sensors and every other requirement the ship has, from the galley to the training holograms.

When the energy requirements are below the output, like the previous design, the Quadex stores the power in the large rows of batteries in the wings, allowing no wastage. During combat mode, the batteries are used up as a last resort. Only when reserve power is drained, does the emergency generator become operational.

Propulsion Systems

The main propulsion systems for the Sacul are the two large Kuat Galaxy-15 Ion Engines. These massive engines were originally meant to be in an engine bank of a Nebulon Frigate, but were ‘liberated’ by the Wraiths from and Imperial Shipyard when they first obtained the Sacul. Combined, the engines provide enough propulsion to rival a Y-Wing for speed (at 80 MGLT), despite the much larger mass of the Sacul, and just over 800kph in atmosphere.

The 8 secondary engines (Kuat Engineering Systems F-31 Drive Engines) assist with the thrust, and also provide the Sacul with the manoeuvrability of a much smaller ship, putting it on par with a TIE Bomber (at 70 DPF).

Sixteen Koensayr N2-f microthrusters, positioned at the eight corners of the wings (8 per side) also aid the manoeuvrability. Additionally, a further four microthrusters were added to the head, and four to the neck section, still increasing the Sacul's manoeuvrability, and adding redundancies to the system.

Additionally, eight Incom 4j4 thrust engines (identical to the X-Wing engine) are positioned on the wings to provide emergency braking manoeuvres both in atmosphere and space, enough to confuse most pursuit!

The Sacul has four Chab-Ylwoum Scramjet Boosters. These are only in operation during atmospheric flight. When in atmosphere, the Sacul’s streamlined surface forces air into the scramjet, and directly into 4 of the rear F-31 engines, boosting the top atmospheric speed to just over 1100kph, although manoeuvring at that speed is suicidal!

In built to the Quadex power core is an advanced Modified SoroSuub Griffyn/Y2TG Hyperdrive. Because it’s so embedded with the ships power systems, it’s far more efficient then many hyperdrives, giving the Sacul a very impressive 0.75 hyperdrive rating.

Finally, connected to the Quadex is a back-up hyperdrive, a SoroSuub Razor 15. If the main hyperdrive is faulty, the back-up kicks in, allowing the Wraiths to limp home on the x4 hyperdrive.

Defensive Systems

38 Torplex Gt-80 Shield Generators are spread throughout the ship. Although the Gt-80’s are not the strongest generators, the overlapping projections, coupled with the shield relays means that the Sacul has significant coverage, as well as the ability to concentrate it’s shield energy far quicker and more efficiently than if it had fewer generators. It also means that the Sacul can take an enormous amount of punishment, giving the small ship a shield rating slightly higher than a Nebulon B Frigate.

Two Mon Calamari Baudo-Class Shield generators sit in the direct centre of the Sacul. These act as emergency/back up shield generators, and give the emergency shields roughly the power of two B-Wings.

The first layer of armour is very much like the Rogues Arrow. Class II SoroSuub Phantasm Stealth Plating, ironically enough named ‘Wraith’ during the SoroSuub prototype stage. This armour is designed to reflect most known sensor sweeps, absorbing them as though the ship wasn’t there. In fact, if the weapons are retracted, the engines are on minimal power, and the sensor system is in lockdown mode, then the only way the Sacul is visible, is to the naked eye. Even at full speed, only the most advanced sensor systems can detect the Sacul, let alone pinpoint it.

Underneath the Phantasm Armour is the secret to the Sacul’s toughness. Over the wingtips, and the cockpit area lays a very thin film of Molecularly Bonded Armour. This makes the most vulnerable areas of the ship virtually impenetrable to all but the most power turbolaser blasts. Since the largest concentration of munitions is on top of the wings, when the Sacul was shot down on Dravos, it was the exploding unspent torpedoes that did the most damage. The redesign greatly reduces the chance of a repeat occurrence. Ideally, the entire Sacul would be covered by the Molecularly Bonded Armour, but it was deemed to great an expense.

The final layer of armour is advanced New Republic Engineering Custom Tritanium-Durasteel Composite Armour. Overall (ignoring the Molecularly Bonded Armour), the Sacul has a hull rating equal to a far larger craft.

Weapon Systems

All the turret weapons can retract inside the main body of the ship, giving the Sacul a harmless look. The launchers are all hidden behind armoured plates, and the heavy lasers retract slightly as well, disguising their size. So, unless the Sacul is in combat mode, it looks completely harmless. It does mean, however, that battlestations take five seconds longer, but the surprise is almost always worth the wait.

The targeting systems of the Sacul have also been extensively modified. Each of the eight Quad Laser turrets have their own FabriTech ANq 3.6 Tracking Computer. These are tied into both the gunnery consoles (each one boasting a Carbanti St2x Targeting Computer) Enabling either gunner to utilise any weapon on the ship. The St2 also allows multiple targeting of different enemies (something the ANq cannot manage), so the gunners can sow destruction anywhere in the Sacul vicinity. Also, the pilot and co-pilot have a FabriTech ANq 3.6 each.

Finally, every targeting computer is connected to the Advanced Carbanti St6x Targeting Computer, which is naturally joined symbiotically to the Sacul’s mainframe. In other words, the Sacul knows what every weapon is targeting at any one time.


The latest incarnation of the Sacul boasts eight Quad Laser Turrets (Modified Corellian Eng. Corp. AG-2G Quad Laser Cannons) give the Sacul superb anti-starfighter defences, their power tapping straight into the main powercore of the Sacul, increasing both their range and their punch, but decreasing their lifespan. They have to be maintained almost religiously to ensure optimum working order. All eight are located on the body of the craft, four dorsal and four belly.

These can be controlled in several ways:

  • The Sacul herself can operate the turrets, although at a severe loss of accuracy.
  • The turrets can be controlled by either one of the weapon consoles or auxiliary consoles on the bridge. Whilst this is still a significant improvement in accuracy, it is not the ideal situation for combat.
  • The slaved turret option. Those turrets not occupied are slaved to occupied turrets in the same firing arc. This means there is the accuracy of a sentient gunner, but the punch of up to four quad lasers per gunner.
  • The final solution is a gunner per turret, but the Wraiths do not often have the luxury of that many people, unless Firestorm are with them.

Lasers and Ion Cannons

As the Sacul often acts like a large starfighter (especially with most of the Wraiths piloting expertise and style), fixed forward firing laser cannons were included in the design. 6 Advanced Taim and Bak Xt-12 Heavy Laser Cannons (3 per wing) pack enough power to completely obliterate most standard starfighters (especially unshielded ones), as well as enough to punch through capital ship rated armour. These are controlled directly by the pilot.

To aid capture/disabling/boarding vessels, the Sacul also boasts twelve dual ion turrets (Modified ArMek SW-8 Ion Cannon Turrets). Four are located in the head section and eight in the body. These are spread evenly, covering belly/dorsal and port/starboard.

To provide cover for ground assault, as well as point-defence against missiles/torpedoes, the Sacul is equipped with sixteen twin autoblasters (Taim and Bak 3B Twin Autoblasters). These are positioned on the head and body, four dorsal, four belly on each. Each autoblaster is powerful enough to destroy swoops/speederbikes and damage larger speeders. These are operated from the gunnery consoles when targeting vehicles in ground attack mode, or soley by the Sacul, when utilising them as point-defence turrets.

Missiles and Torpedoes

The weapon systems have been geared towards frontal assault, with no less than 10 proton torpedo launchers (Krupx MG7 Proton Torpedo Launchers), each with 10 torpedoes. If need be, the Sacul can fire all 100 in less than a minute, enough to severely disable even a Star Destroyer. These are controlled primarily through the gunnery stations, although the Sacul can target and launch them herself, at greatly reduced speed and accuracy. There are also two rear firing torpedo launchers (once again, controlled by either the gunnery consoles or the Sacul), each with ten torpedoes.

To aid the starfighter feel, the pilot also has access to dual concussion missile launchers. In fact, the Sacul has several concussion missile launchers (Arakyd Concussion Missile Racks) dotted around the ship, allowing firing solutions to any direction, some of them controlled by dorsal and belly gunners. The dual forward firing launcher has six missiles per launcher. Each quad laser turret has launchers attached, with ten missiles per launcher. These can be controlled by with the respective gunners, the gunnery stations on the bridge, or the Sacul herself. Finally, there are two rear firing launchers, each with seven missiles, yet again, these can either be controlled by the gunnery consoles, or the Sacul.

Other Weapons

The Sacul also features eleven tractor beam projectors, although only eight of them are used in combat situations, with the other three for the recovering of the Sacul’s starfighters. The tractor beams (Phylon Q1 Tractor Beam Projectors) are not very powerful, and it requires at least two working in tandem to capture/repel a standard sized starfighter, with four being required to capture anything as large as the Sacul herself (all controlled by either the gunnery consoles or the Sacul)

Any ship following the Sacul does so at their peril. Ignoring the turrets, and rear firing concussion missile/proton torpedo launchers, there is still a devastating weapon hidden. Two Seismic Charge Launchers (Krupx Void-9 Seismic Charge and Launcher) both with three charges await anyone foolish enough to try. The Seismic charge explosion creates a massive and rapidly expanding shockwave that can effortlessly slice through asteroids, enemy starships and space stations. These are also controlled from either the gunnery consoles or the Sacul.

Although not strictly weapons, each autoblaster also has defensive countermeasures deployable, including chaffs and flares. The mini flares utilised by the Sacul, will automatically seek out missiles/torpedoes targeted at the craft. If none are nearby, they will automatically home in on the nearest enemy IFF transponder. Although it would take four or five flares to destroy even a TIE Fighter, they are still useful as a distraction.

Other Systems

The flight control system is located underneath the main pilots console, and naturally (as are all ships systems) tied into the Sacul mainframe. It’s a Modified Torplex Rq10.X Flight Control Package, originally used by advanced fighters, it allows complex manoeuvres to be performed as well as providing a stable platform for the many weapons.

The navigation is accomplished by an Advanced Microaxial MPj-5498 Computer System. This has obviously been highly customised. Integrated into the Microaxial is a stolen Imperial HoloNet Computer System, naturally linked to the communications system. R6-A4 is the Sacul’s astromech counterpart, also known as Jazz. Jazz, although not permanently connected, is the main navigator for the Sacul, as well as numerous other tasks,

The Wraiths like to fight, hence the impressive armament rating of the Sacul. However, as much as they like blowing things up, they like being sneaky a whole lot more. That’s where the sensor system comes into its own.

The core of the system is two Advanced Carbanti FHg-4 Long-Range Sensor Suites, epitomised by the large sensor dishes on the nape of the ship (one dorsal, one belly). These can detect even the slightest ship emissions or scanner readings from impressive distances, meaning the Wraiths can spot their foe long before they have a chance of being spotted themselves. Tucked into the head of the Sacul is the main short range sensor suit, a Fabritech Anq-51 Sensor Array Computer with Power-Boosted Electro Photo Receiver. The Sacul also boasts (although not commonly used) a Modified Chedak Frequency Agile Subspace Transceiver and finally a Fabritech AN-20 Active Sensor Transceiver. It is because of the AN-20, the Sacul can communicate on obscure frequencies, specifically, the Verpine biorhythm frequency used by Zraix.

However, the key part of the Sacul’s sensor ability is the stolen Imperial ‘Mirage Class’ Sensor Stealth Suite. When only passive sensors are used, the Mirage effectively seals off any leaks or emissions. So, if the Sacul is being quiet, especially when combined with the Mark II Phantasm Stealth Armour, it is practically invisible, even if the engines are at full speed (the Mirage successfully envelops the engine emissions as well). However, if the Sacul is in battlemode, then it becomes as stealthy as a break dancing Rancor, only when the weapons are retracted and shields off, can the Sacul pull of its disappearing trick.

The previous incarnation of the Sacul had only two 12-man escape pods, so when the Wraiths had to evacuate, they had to wait until everyone was there. The Sacul now has twelve 5-man pods (Trilon P44 5-man escape pods) spread throughout Decks 1, 2 and 3. Each pod has enough fuel to travel for 10,000 klicks, and survival rations/weapons for up to six months, as well as an advanced holonet beacon capable of multiple frequency broadcasts.

The most recent addition to the Sacul's box of tricks is courtesy of Ziggy, Face's technical genius who (until the Empire resurfaced once more), headed up the R&D facility at Visage Enterprises. The Nightshroud, based on the old Imperial superweapon, the Nightcloak. Connected to the shield generators (to ensure ease of power sharing and placement, small stalks can protrude from the Sacul's main hull. Once extended, the stalks open out into a circle, roughly two meters in diameter. These circles the absorb surrounding light, confusing sensors, and making the Sacul look like blackness. Although not truly invisible, the Sacul becomes an ill-defined blob of blackness against the vastness of space. Each stalk contains a passive visual and sensor array, allowing the Sacul to still see (to a point) and manoeuvre whilst under the Nightshroud.

Finally, the Sacul houses three 'decoy' torpedoes. These large warheads are designed to send out signals mimicking the Sacul's energy output and sensor profile. The Sacul can enter stealth mode (including the Nightshroud), firing a decoy torp as they do so. Anyone not in visual range will simply see the Sacul continuing onwards, and will hunt the wrong sensor echo.

Onboard Vehicles

The main hangars on Deck two takes up the entire of the wingspan. Two T65j X-Wings are positioned in each wing. Owing to the rather cramped docking conditions, the X-Wings are positioned on quick launch rails. They launch with their s-foils closed, and glide off the rails and out of the hangar. This (naturally) means that although they can be launched at ridiculous speeds, they cannot be rushed when docking. Each hangar has a tractor beam projector at the rear. The only reason for this it to aid recovery of the X-Wings, and not combat. Tucked behind the X-Wings, two Incom T-47 Speeders sit on top of drop hatches. When in atmosphere, these speeders can exit quickly, and provide additional firepower/reconnaissance when required.

Two A-Wings are stored in the belly of the ‘head’ of the craft. Yet again, docking is cramped, and although the A-Wings can ‘drop’ out quickly, recovery only happens with the aid of time, and a tractor beam.

Although the Sacul is a small craft (in comparison to capital ships), it can carry half a squadrons worth of fighters!

On Deck 4, at the rear of the Sacul, there is a small vehicle room, with four drop hatches. There are 6 one-man combat swoops (Mobquet Flare-S Swoops), each with a single blaster cannon, these (like the T-47’s) can drop out in atmosphere for the Wraiths use. They are slightly more armoured than regular swoops, trading a slight dip in speed for durability and protection of the Wraiths.

On each vehicle lift sits a SoroSuub XP-38k landspeeder. Modified to be faster, heavier armoured, and with twin light blaster cannons, they're custom designed to be fast scout vessels for urban, or rural areas.

Finally, Rrowv’s pride and joy, a customised SoruSuub SNR-1 Assault Speeder sits at the very base of the ship on Deck 5.